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Web3 gaming Flash News List | Blockchain.News
Flash News List

List of Flash News about Web3 gaming

Time Details
2025-10-02
22:40
Immutable’s @0xferg Reveals 20-Year IP Deal, Polygon Hub Launch, and $250K Illuvium Tournament — Key Watch: IMX, MATIC, ILV

According to @0xferg, Immutable’s week included three trading-relevant updates: signing a 20-year-old IP with 50M+ players (source: @0xferg on X, Oct 2, 2025), launching Polygon Hub (source: @0xferg on X, Oct 2, 2025), and announcing a $250K Illuvium tournament (source: @0xferg on X, Oct 2, 2025). According to @0xferg, these developments are tied to the Immutable, Polygon, and Illuvium ecosystems (source: @0xferg on X, Oct 2, 2025). The related market tickers are IMX for Immutable (source: Immutable), MATIC for Polygon (source: Polygon Labs), and ILV for Illuvium (source: Illuvium).

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2025-10-01
12:00
Polygon Hub Launches on Immutable Play: First Enterprise Deal Adds 5 Games and AggLayer to Immutable zkEVM (IMX, MATIC)

According to @0xferg, Polygon is launching a Polygon Hub on Immutable Play as Immutable’s first enterprise deal, onboarding five new game titles at once after previously signing 680+ games individually over seven years, source: @0xferg on X, Oct 1, 2025. The partnership will also bring AggLayer to Immutable zkEVM along with new quests, leaderboards, and rewards on Play, source: @0xferg on X, Oct 1, 2025. This announcement is directly tied to the Immutable and Polygon ecosystems and relevant tickers IMX and MATIC given the platform rollout and multi-title integration, source: @0xferg on X, Oct 1, 2025.

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2025-09-30
21:30
The Sandbox to Launch SANDChain on Ethereum With Creator Economy Focus, Potential Implications for SAND and ETH

According to @DecryptMedia, Ethereum-based metaverse game The Sandbox will launch a dedicated network called SANDChain with a specific focus on the creator economy. Source: @DecryptMedia on X, Sep 30, 2025. The announcement highlights creator-focused infrastructure, as emphasized by co-founder Sebastien Borget referenced in the post. Source: @DecryptMedia on X, Sep 30, 2025. The post did not disclose timing, SAND token migration details, fee structure, validator design, or interoperability specifics, which are key variables for market participants tracking SAND and ETH exposure. Source: @DecryptMedia on X, Sep 30, 2025.

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2025-09-30
06:03
CLARITY Act Signals GameFi-Led Crypto Onboarding Over DeFi, Says @0xferg | Trading Focus and Sector Impact

According to @0xferg, the CLARITY Act will result in more users joining crypto via games than via DeFi, indicating a policy-driven tilt toward GameFi user acquisition over DeFi activity; source: X post on Sep 30, 2025, x.com/0xferg/status/1972803658640408859 and x.com/0xferg/status/1972904995164246503. For trading, the source emphasizes monitoring gaming ecosystem onboarding metrics versus DeFi flows as a key indicator of sector momentum under this policy context; source: @0xferg on X, x.com/0xferg/status/1972803658640408859 and x.com/0xferg/status/1972904995164246503.

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2025-09-29
04:44
GameFi Trading Strategy 2025: Web3 Games Must Embed Earn In The Core Loop, Says @0xRyze

According to @0xRyze, GameFi projects should make the money-making earn mechanic part of the core gameplay loop and align it with player fantasy, rather than building a fun game first and adding crypto later, source: @0xRyze on X, Sep 29, 2025. For trading, this implies screening GameFi tokens by whether earning is native to gameplay and only possible due to crypto-specific conditions, while avoiding tokens from retrofitted models where monetization is bolted on, source: @0xRyze on X. This framework can guide watchlist construction, narrative positioning, and risk controls for 2025 GameFi sector exposure by favoring tokens tied to gameplay-embedded on-chain earning loops, source: @0xRyze on X.

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2025-09-25
20:04
Web3 Gaming vs Web2: $300B Ad Spend Disruption, Cheaper CPMs, and a 5-Year Shift in Crypto Game User Acquisition

According to @0xferg, Web2 games spend over $300B per year on interruption marketing, while Web3 games leverage rewards to achieve lower CPMs and build incentivized evangelists who market on their behalf (source: @0xferg). According to @0xferg, major studios will realize within five years that the legacy interruption model is unworkable, implying a structural user acquisition advantage for Web3 gaming that is directly relevant to trading assessments of growth and monetization efficiency in crypto-native games (source: @0xferg).

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2025-09-24
06:05
Immutable’s Robbie Ferguson Signals Bold Web3 Gaming Push to Convert Crypto Skeptics — Trading Takeaways for GameFi

According to @0xferg, the plan is to convert crypto skeptics through games, signaling a strategic emphasis on Web3 gaming and GameFi adoption. For traders, this points to monitoring GameFi catalysts such as new Web3 game launches, user acquisition updates, and partnership announcements from blockchain gaming initiatives, source: @0xferg on X, Sep 24, 2025. Positioning considerations include setting alerts for follow-up statements from this account and related teams to react promptly to headline-driven moves in gaming-related crypto assets, source: @0xferg on X, Sep 24, 2025.

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2025-09-17
22:42
Immutable (IMX) adoption surges: 267 game deals, 5.8M Passport sign-ups, and first NFTs from multibillion-dollar Web2 studio - 2025 update

According to @0xferg, Immutable signed 267 well-funded games over the last year, indicating a substantial pipeline in the Immutable (IMX) gaming ecosystem. Source: @0xferg on X, Sep 17, 2025. He also reported launching a multibillion-dollar Web2 studio's first NFTs on Immutable infrastructure. Source: @0xferg on X, Sep 17, 2025. He added that Immutable Passport user accounts grew from 0 to 5.8 million sign-ups, underscoring rapid onboarding in the network. Source: @0xferg on X, Sep 17, 2025. Immutable provides gaming and NFT infrastructure with IMX as its native token, making these adoption metrics directly relevant to ecosystem activity tracking. Source: Immutable official site and documentation.

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2025-09-17
06:03
Web3 Gaming User Acquisition Shift: Web2 Studios Embrace Rewards at Gamescom 2025 as Studio-Centric Adoption Accelerates

According to @0xferg, the key Web3 gaming narrative is shifting in direct talks with Web2 businesses toward reward-based user acquisition that aligns player and studio incentives and can grow audiences faster at lower cost, reducing friction versus traditional crypto messaging (source: @0xferg). He reports his team spoke with 50+ Web2 game teams at Gamescom within 72 hours, noting many who avoided “crypto” discussions previously are now eager to explore “rewards” (source: @0xferg). He adds the future of Web3 is becoming studio-centric and that when studios win, they bring their users, reframing adoption drivers around publisher economics (source: @0xferg). For traders, this underscores monitoring reward-driven integrations and Web2 partnership pipelines in Web3 gaming as adoption catalysts tied to this studio-first narrative shift (source: @0xferg).

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2025-09-16
16:00
Web3 Gaming Alert: Source Claims Pudgy Party Hits 500K Downloads With Q4 Tournament; Pirate Nation Reported Shutdown — Trading Implications for NFTs and ETH

According to the source, Pudgy Penguins’ mobile title Pudgy Party has surpassed 500,000 downloads and a Q4 tournament is planned. According to the source, Pirate Nation is reported to be shutting down. Based on the source report, traders should monitor secondary-market activity for Pudgy Penguins NFTs, any announcements of tokenized rewards or ETH-based integrations that could affect liquidity, and chain analytics tied to the affected games for changes in user activity and flows. Until primary confirmations are published by official project channels, risk controls are warranted and directional bets should not rely solely on this single-source headline.

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2025-09-14
08:10
YGG (YGG) Philippines Vibes TCG Event in Parañaque Signals Active Community Momentum — Actionable Insight for Web3/GameFi Traders

According to @leah_cb, YGGPilipinas hosted a Vibes TCG event in Parañaque, Philippines, where women from Emfarsis were described as formidable competitors, evidencing on-the-ground community activity linked to Yield Guild Games (YGG); source: @leah_cb on X, Sep 14, 2025. For traders tracking YGG, this verified offline engagement in a key Philippine market provides a concrete community momentum datapoint to monitor alongside market and on-chain metrics; source: @leah_cb on X, Sep 14, 2025.

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2025-09-12
04:12
Blockchain Game Alliance Annual Survey Deadline Today: Key Date for GameFi and Web3 Gaming Traders

According to @leah_cb, the Blockchain Game Alliance annual survey closes today, marking the final day for submissions from industry participants, source: Leah Callon-Butler on X. This deadline provides a clear cutoff for Web3 gaming data collection that traders can use to time sector sentiment reviews in GameFi markets, source: Leah Callon-Butler on X.

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2025-09-11
20:04
AAA Web3 Gaming Era: Big Studios with Multi-Billion User Acquisition Budgets Signal Gaming-Led Crypto Adoption

According to @0xferg, AAA game studios are entering web3 with multi-billion-dollar revenue available for player acquisition, positioning gaming to onboard more users than any other web3 use case, source: @0xferg on X, Sep 11, 2025. This frames web3 gaming as the leading adoption channel that traders may prioritize when assessing sector allocation and near-term sentiment, source: @0xferg on X, Sep 11, 2025.

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2025-09-11
12:18
Immutable Onboards Solo Leveling to Netmarble NPC M Creator Program: MBX Token Rewards Now Available

According to @0xferg, Solo Leveling has been onboarded to Netmarble's NPC M creator program. According to @0xferg, Immutable creators can now earn MBX tokens for posting about Netmarble games. According to @0xferg, the initiative covers some of the biggest Netmarble franchises globally. According to @0xferg, the post frames this as a win for creators on Immutable, while no additional details on reward rates, eligibility, or timelines were disclosed.

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2025-09-11
02:16
Crypto Gaming Thesis: @0xferg Highlights On-Chain, Infinitely Replayable Games on Crypto Rails as the Best Supply for Near-Infinite Entertainment Demand

According to @0xferg, future entertainment demand will be almost infinite, and the most effective supply is infinitely replayable games built on crypto rails that make gameplay economically meaningful, directly positioning on-chain gaming and GameFi as core areas of crypto utility and adoption; source: @0xferg on X, Sep 11, 2025.

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2025-09-10
12:02
Immutable Game Hits No.1 on Korea Google Play: $18.3B Market Underscores IMX Trading Catalyst

According to @0xferg on X Sep 10, 2025, the Korean gaming market generated 18.3 billion dollars last year, with more than half from mobile. Source: @0xferg on X Sep 10, 2025. The same source reports that a game built on Immutable is currently ranked No. 1 on the Korea Google Play store. Source: @0xferg on X Sep 10, 2025. For trading, monitor IMX spot price, derivatives open interest, and Korean exchange volumes as this top-ranking on-chain game may act as a near-term catalyst in a large mobile-first market. Source: @0xferg on X Sep 10, 2025.

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2025-09-09
22:30
Immutable (IMX) Signs Game With 18M Players and $1.5M+ Monthly Revenue; @0xferg Calls Platform a Web3 Games Magnet

According to @0xferg, Immutable signed a game with over 18 million players that is earning more than $1.5 million per month in revenue, source: @0xferg on X, Sep 9, 2025. He added that Immutable is a magnet for the best games in web3, source: @0xferg on X, Sep 9, 2025. The post did not disclose the game's name, deal terms, or integration timeline, source: @0xferg on X, Sep 9, 2025.

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2025-09-09
20:06
Web3 Gaming Rewards vs Meta/Google Ads: Cheaper Acquisition and Aligned Incentives After 10+ Years of Interruption Marketing — @0xferg

According to @0xferg, Web2 games have relied for 10+ years on interruption marketing via Meta and Google, but Web3 reward programs can acquire players more cheaply and align player incentives, making them a more efficient growth channel. source: @0xferg on X, Sep 9, 2025. For traders, the takeaway is to monitor Web3 gaming projects prioritizing on-chain rewards as a primary user acquisition strategy, as positioned by the source, over paid ads referenced in the post. source: @0xferg on X, Sep 9, 2025.

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2025-09-08
20:30
Immutable (IMX) Says It Signed 500 Web3 Games in 1 Year, Capturing 70% of Market and Targeting Steam of Web3 Scale

According to Robbie Ferguson, Immutable has signed 500 games to Immutable Play within one year of launch, representing over 70% of all games in web3, which he disclosed in a post on X on Sep 8, 2025, source: Robbie Ferguson on X, Sep 8, 2025. According to Robbie Ferguson, he compared this pace to Steam’s early growth, noting Steam took five years to reach 500 titles and that milestone equated to under 3% of all PC games at the time, source: Robbie Ferguson on X, Sep 8, 2025. According to Robbie Ferguson, the update references signed titles rather than live launches and does not include token, revenue, or release timeline data, making it a pipeline scale metric that traders can track for the Immutable ecosystem, source: Robbie Ferguson on X, Sep 8, 2025.

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2025-09-08
06:23
Web3 Gaming at 0.2% TAM: Immutable Play’s Early-Stage Signal and IMX Trading Catalysts

According to @0xferg, Web3 gaming has captured only 0.2% of its total addressable market, indicating a very early adoption phase that traders often view as a long runway for sector growth. Source: @0xferg on X, Sep 8, 2025. According to @0xferg, Immutable Play only launched at the start of last year, placing the platform in a young go-to-market cycle where upcoming game releases and user growth can materially influence sentiment. Source: @0xferg on X, Sep 8, 2025. According to @0xferg, this early-stage context directs trader focus toward monitoring Immutable ecosystem activity, including new title launches and liquidity trends, as potential drivers of IMX volatility and volume. Source: @0xferg on X, Sep 8, 2025.

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